Saudi Arabia, a murderous regime and one of the world's worst violators of human rights now committing mass genocide, might be on the verge of an egaming revolution. Let's hope these despicable oil-rich monarchs finally decide to join the civilized world because young people "get it, and "old people" don't. Aside from the murderous regime in Saudia Arabia which … [Read more...] about Could EGaming be the Catalyst in Bringing the World’s Most Repressive Regime into the 21st Century?
Legal/Rules/Regulations
Just for Kicks: FIFA Plans to Expand into EGaming and ESports
With EA Sports review of its FIFA license increasingly looking like bringing an end to its FIFA branded game at the end of the current rights cycle, FIFA has issued a statement saying that it will be widening its own gaming and eSports portfolio. FIFA said it “is bullish and optimistic about its long-term future in gaming and eSports following a comprehensive and … [Read more...] about Just for Kicks: FIFA Plans to Expand into EGaming and ESports
SBC Summit North America 2021
We'll be there! Will You? Join us at SBC and say hello. The SBC Summit North America conference and expo will bring together all the major players in the fast-growing North American sports betting and igaming industry for two days of high-level discussions, business meetings, and networking. The conference features senior executives from leading operators, regulators, … [Read more...] about SBC Summit North America 2021
What’s the Future of EGaming in China?
Chinese gaming industry is often left out of the conversation on China and tech, but it is or maybe was one of the fastest-growing domestic tech sectors. Also referred to as the “Gaming Industry Capital of the World,” China makes up around 25 percent of the global video game industry. There are approximately 665 million, half of China’s population, players … [Read more...] about What’s the Future of EGaming in China?
Where We Are in EGaming (2021)
The e-gaming industry is primed for increased expansion and activity in 2021 as the COVID-19 shock has accelerated an already dynamic and innovative sector. Indeed, as a result of the pandemic and the accompanying lockdown restrictions, at-home entertainment has become increasingly prevalent and, for at least a portion of the population, e-gaming has become the primary form of … [Read more...] about Where We Are in EGaming (2021)